Tag Archive for IOS

Infinity Blade II

Besides the eye-catching graphics, the main feature Infinity Blade II is located in the way he plays that focus on a single combat system. Because the game is designed for gadget IOS, the motion carried with the flick of a finger sword on the touch screen. Maneuver combined with a fast and aggressive enemy, and attack combinations that can be done players (such as Ultra Hit with a flick of the finger to the left, right, up, down and left), sword fighting experience using the touch screen could make the players addicted for hours!

There are three types of weapons that players can choose from: regular sword, heavy guns, and two-handed weapon. However, the real success of winning the battle in the Infinity Blade II lies in the mastery of technique Parry – ie parry your opponent attacks with a sword and then go get that with a series of retaliatory attacks without mercy! Parry technique is also found in other fighting games like Soul Calibur and Dynasty Warriors, but do it with your finger makes it so much more exciting and cool!

On innovation is exciting and the graphics are high quality, Infinity Blade II gets a perfect score of almost all the major game magazines, including from IGN, USA Today, and G4TV.com, and got the “2011 IGN Mobile Game of the Year” and “Excellence in Game Play Award “at the International Mobile Games Awards.

Infinity Blade Generates Tens of Million Dollars to Epic

No one can deny that Infinity Blade franchise is a mobile game with the best current visualization. Games released exclusively for the IOS device is indeed an amazing show thanks to the support of the Unreal Engine is maximal. Graphics engine which is known to strengthen the franchise’s leading console and PC were able to walk perfectly on the device in the clutch. Infinity Blade was born as a new phenomenon in the gaming industry. A variety of praise that was brought to its popularity is not unstoppable.

As a super game with unique qualities, Infinity Blade would be the ultimate gaming options for the owner of the IOS device. Moreover, the new series – Infinity Blade II is able to come up with a more perfect quality thanks to the support capabilities 4S iPhone and iPad 2. Party benefited the most from all this of course is Epic Games. Only a short time, Epic Games has been able to benefit tens of millions of dollars from the franchise that is still young. Epic recorded a figure of approximately USD 30 million from Infinity Blade franchise as a whole, of the two game series and a series of novels. Infinity Blade I contributed USD 23 million, Infinity Blade II around EUR 5 million, and the rest from other products.

The financial benefits may not be the ultimate achievement for Epic. Infinity Blade actually presents a greater effect than just money. Display graphics are qualified to make a lot of mobile game developers to make this franchise as a standard to be followed. The result? Of course the many developers who are interested to work with Epic on the Unreal Engine to implement their game. Infinity Blade becomes a long-term investment is very profitable for companies who are also behind a big franchise like Gears of Wars this series.

With the huge profits that have been obtained, Epic is likely to continue to explore the potential that can be produced by Infinity Blade in the future. Would not be surprising if we continue to see the latest sequel of it. He will continue to be a series worth the wait by IOS gamers anywhere in the world. With quality like this? Who could resist.

Review: Infinity Blade 2

Released in late 2010 Infinity Blade was able to open one’s eyes that many of the potentials of mobile-based games are real. Infinity Blade not only comes with a dazzling graphics as Chair developers using the Unreal engine, but also praised for its control systems are not forced to imitate the style of the console – but instead take advantage of the touch screen capabilities of the system. Certainly no surprise that its sequel get lots of attention and press coverage. Infinity Blade II even be the only gaming applications are given a presentation in Keynote from Apple the other day. Now Infinity Blade II has been released, could he match the quality of his brother?

Chair has repeatedly emphasized in the presentation Infinity Blade II game that they will repair the existing shortcomings of the first game. In fact this is so. I had originally feared that the Infinity Blade II will not be more than just an expansion or upgrades only: adding new areas, new equipment, new enemies, and then labeling Infinity Blade II. But it was not, Chair exceeded my expectations in capturing and seriously developing this game.

One extra that makes me happy is the inclusion of story elements in this game. In previous games you’re just a nameless knight who die and die and die and die and … die again until you are strong enough to defeat God King. As a result the game becomes repetitive. Infinity Blade II adds a story element therein. Character this time named Siris, the hero of the first game finally get the name, who had defeated God King and get Infinity Blade. Yet this does not mean that his job ends. Siris realizes that the God King is still alive and to really beat Siris need to find Worker of Secrets, the creator Infinity Blade. In a way that gamers will also reveal the identity of Siris and why he ​repeatedly dies in the first game. I admit that the storyline of this game still not as good as any other class of console RPGs that duration of tens of hours, but this shows how serious Chair wanted to give gamers an experience in itself when immersed herself in this game. Siris even now no longer silent, and could speak English!

The castle is explored by Siris in search of the Worker and the face of God King had now been changed and expanded. Chair is the developers who are constantly updating the game that they release. Infinity Blade first get upgraded several times over the last year and I’m sure Infinity Blade II will be supported in the same way. It’s a fantastic thing just because of the initial release of this game was the first area of ​​Infinity Blade follows any expansion. Chair can even add new environments and design-design a new enemy to be resisted by Siris is no longer the knight and the undead alone, but also a giant monster animals. It is amazing that all the details of the Titans and Monsters was realized and successfully upgraded from the first game in the gadget IOS.

I think that after a year the market is flooded with quality gaming graphics IOS qualified a la ShadowGun, Dead Space, until Epoch, I would not be amazed anymore by Infinity Blade II. I am totally wrong. A little advice for you who do not use the iPad 2 or iPhone 4S, you should turn off applications you another first for this game is very – very suck up memory. Read more

Epoch

One genre which controls conveniently played on IOS is the shooter genre. Combine that with the fact that the shooter (both FPS and third-person shooter) sold in the market so as to make the IOS platform shooter game has an abundant amount. Modern Combat, NOVA, ShadowGun just a few examples that immediately came to mind. When Epoch landed into the iTunes store last week, could he distinguish themselves from the competition?

Gameplay in Epoch little different from other shooter games, where in this game your movements restricted to areas that have been defined by gamers only. Time Crisis Know where you can shoot your enemies and take cover from their attacks? Epoch has the same concept and combine it with the game a la the game watch. Remember watch games where limited your icon move from one point to another? Epoch marry this concept with a limited movement of the Time Crisis shelter system. The result?

Epoch was surprisingly pretty good. Courage is the developer of this game look different design made in accordance with the control Epoch IOS platforms that maximize the use of the touch screen. Compare with Modern Combat, NOVA, until ShadowGun which will not escape being compared to his compatriot in the console world: Call of Duty, Halo, and Gears of Wars. In the Epoch you ‘shoot’ your enemy by touching them. Your robot will automatically direct you shoot them and stay focused to hide or jump from one point to another to avoid their attacks. You also have several secondary weapons such as grenades, homing missiles, and even slow the effects of time to attack the enemy barrage and avoid their attacks.

Because the form of robots, of course you can change weapons, armour, and weapons of secondary at the turn level. All of your equipment can be purchased with money awarded at the end of each level in accordance with the level your performance. Each equipment has its own advantages and disadvantages. Some have high attack power but limited ammunition and intermittently you should ‘stop’ to reload. Customize the play style with the weapons you use or adapt the weapons you use style!